[ about me ]

I make complex enterprise software feel obvious.

Albarene Basilis

I’m a Senior Product Designer with 12+ years specializing in HR and workforce tech, spanning payroll, onboarding, and employee self service. At Paycom and Intechsol, I've often been the sole designer on large-scale platforms, owning everything from user research to design systems and final engineering handoff.

How I Work

[ my story ]

I design systems
that feel inevitable.

My career started in Puerto Rico, where I spent two years growing from a junior designer into the person a fast-moving development team trusted to own an entire product direction. Being embedded in a small, fast-moving team with real ownership and real consequences shaped everything about how I work today.

From there, I spent 6 more years at Intechsol as the sole designer on a team of 8 developers, building an entire enterprise HR platform from the ground up. Not just a feature here or there, the whole ecosystem: recruiting, human resources, payroll, time and attendance, taxes, learning, and employee self-service. Over six years of continuous delivery, I oversaw a live client migration and built a design system documented specifically for engineers.

At Paycom, I’ve continued that work at a larger scale, redesigning high-stakes payroll workflows where precision isn't optional because errors have real consequences for real people's paychecks.

[ experience ]

Experience & Education

Bringing years of experience in crafting innovative and user-focused digital designs.

Paycom • Grapevine, TX

Senior Product Designer

Owning end-to-end UX design for core enterprise payroll and HR modules at scale. Spearheaded the redesign of the Payroll Dashboard and Expenses Module, focusing on high-stakes, multi-user workflows where data integrity and precision are non-negotiable.

2022 - 2026

Intechsol • Remote

Senior Product Designer

Sole designer embedded with a team of 8 developers across a 5-year initiative to design and build a full enterprise HR platform. Led IA, interaction design, visual design, design system, and stakeholder presentations across 7 product modules. Conceptualized and designed the Company Handbook Builder (CHB) and the Create Your Own Report (CYOR) feature.

2014 - 2022

Intechsol

UI/UX Designer

Conducted user research, designed interaction solutions, and performed usability testing. Supported product demos and contributed to the company rebranding initiative.

2013 - 2014

Universidad Politecnica de Puerto Rico

Bachelor of Architecture

Architecture and UX share the same core discipline: designing environments that serve human behavior. Architects shape physical spaces; UX designers shape digital ones. The skills transfer almost directly, understanding how people navigate a space, structuring information so users never feel lost, prototyping before building, working within systems and standards. I treat every screen like a room. That instinct came from five years of architecture school, not a design bootcamp.

/education

[ skills and tools ]

Skills + Tools

Bringing years of experience in crafting innovative and user-focused digital designs.

design practice

- End-to-end product design

- Complex information architecture

- Interaction & multi-user systems

- Design systems & tokenization

- Rapid prototyping & wireframing

- Service blueprinting & workflows

- Enterprise scalability

research + strategy

- User interviews & admin workflows

- High-stakes usability testing

- Enterprise competitive analysis

- Pain point discovery & mapping

- Design strategy & roadmapping

- Cross-functional stakeholder alignment

- Workshop facilitation

tools + tech

- Figma · FigJam

- Sketch · Adobe XD

- Framer · Webflow

- Maze · UserTesting

- Engineering Handoff (Data models)

- HTML · CSS · Bootstrap

- Jira · Agile / Scrum